ENFIN! Foutue vidéos
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@ -42,15 +42,22 @@ public class BikeManager : MonoBehaviour {
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taco = gameObject.AddComponent<RAWTachometer>();
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taco = gameObject.AddComponent<RAWTachometer>();
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taco.SetPlayer(playerID);
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taco.SetPlayer(playerID);
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normalSpeed = distanceToRun / gm.GetRaceNormalTime();
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normalSpeed = distanceToRun / gm.GetRaceNormalTime();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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if (taco.GetDistanceRun() < distanceToRun) {
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Speed = taco.GetSpeed();
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Speed = taco.GetSpeed();
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vm.speed = Speed / normalSpeed;
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vm.speed = Speed / normalSpeed;
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} else {
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// Player finished
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vm.speed = 1f;
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}
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}
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public bool LoadingComplete() {
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return vm.setUp;
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}
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}
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void FixedUpdate() {
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void FixedUpdate() {
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@ -5,8 +5,10 @@ using UnityEngine.SceneManagement;
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public enum States {
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public enum States {
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Menu = 0,
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Menu = 0,
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RaceSetup = 1,
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LoadingScene = 5,
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Race = 2
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LoadingVideo = 10,
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RaceSetup = 15,
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Race = 20
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}
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}
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public class GameManager : MonoBehaviour {
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public class GameManager : MonoBehaviour {
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@ -33,10 +35,11 @@ public class GameManager : MonoBehaviour {
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if (_instance != null && _instance != this) {
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if (_instance != null && _instance != this) {
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Debug.Log("WARNING: Other instance of GameManager found.");
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Debug.Log("WARNING: Other instance of GameManager found.");
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Destroy(gameObject);
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Destroy(gameObject);
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} else {
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return;
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_instance = this;
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}
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}
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_instance = this;
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// Don't destroy when loading new scene
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// Don't destroy when loading new scene
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DontDestroyOnLoad(transform.gameObject);
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DontDestroyOnLoad(transform.gameObject);
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@ -112,20 +115,29 @@ public class GameManager : MonoBehaviour {
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// TODO: Remove once menus are ok
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// TODO: Remove once menus are ok
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void Update() {
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void Update() {
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if (Input.GetButtonDown("SubmitP1")) {
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if (Input.GetButtonDown("SubmitP1")) {
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SetSkins(1, 0);
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SetSkins(0, 1);
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LaunchRace();
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LaunchRace();
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}
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}
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if (_status == States.LoadingVideo) {
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Debug.Log(bm1.LoadingComplete() + " " + bm2.LoadingComplete());
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if (bm1.LoadingComplete() && bm2.LoadingComplete()) {
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Debug.Log("Videos are set up and ready to go!");
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_status = States.RaceSetup;
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StartCoroutine(SetupRace());
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}
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}
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}
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}
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public void LaunchRace() {
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public void LaunchRace() {
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_status = States.RaceSetup;
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_status = States.LoadingScene;
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StartCoroutine(LoadGameScene());
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StartCoroutine(LoadGameScene());
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}
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}
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void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) {
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void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) {
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// TODO: Check game status
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if (_status == States.LoadingScene) {
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if (_status == States.RaceSetup) {
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Debug.Log("Loading videos");
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StartCoroutine(SetupRace());
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_status = States.LoadingVideo;
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}
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}
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}
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}
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@ -7,14 +7,17 @@ public class VideoManager : MonoBehaviour {
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private VideoPlayer videoPlayer;
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private VideoPlayer videoPlayer;
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public float speed {get; set; }
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public float speed {get; set; }
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public bool setUp = false;
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private int skinID;
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public void SetSkin(int playerID) {
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public void SetSkin(int playerID) {
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videoPlayer = gameObject.AddComponent<VideoPlayer>();
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videoPlayer = gameObject.AddComponent<VideoPlayer>();
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var gm = GameManager.Instance;
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var gm = GameManager.Instance;
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int id = gm.GetSkins(playerID);
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skinID = gm.GetSkins(playerID);
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videoPlayer.url = Application.streamingAssetsPath + "/" + id + ".webm";
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videoPlayer.url = Application.streamingAssetsPath + "/" + skinID + ".webm";
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Debug.Log("Video Stats:" +
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Debug.Log("Video Stats:" +
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" canSetTime: " + videoPlayer.canSetTime +
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" canSetTime: " + videoPlayer.canSetTime +
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@ -23,11 +26,25 @@ public class VideoManager : MonoBehaviour {
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videoPlayer.skipOnDrop = true;
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videoPlayer.skipOnDrop = true;
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videoPlayer.isLooping = false;
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videoPlayer.isLooping = false;
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videoPlayer.playOnAwake = false;
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videoPlayer.playOnAwake = false;
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videoPlayer.prepareCompleted += VideoReady;
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videoPlayer.Prepare();
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videoPlayer.Prepare();
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}
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float startTime = gm.GetVideoEnd(id) - gm.GetRaceNormalTime();
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void VideoReady(VideoPlayer source) {
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Debug.Log("Ok ima set");
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videoPlayer.prepareCompleted -= VideoReady;
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var gm = GameManager.Instance;
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float startTime = gm.GetVideoEnd(skinID) - gm.GetRaceNormalTime();
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videoPlayer.seekCompleted += VideoSetup;
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videoPlayer.time = startTime;
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videoPlayer.time = startTime;
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}
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void VideoSetup(VideoPlayer source) {
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videoPlayer.seekCompleted -= VideoSetup;
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videoPlayer.Play();
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videoPlayer.Play();
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setUp = true;
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}
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}
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void Update () {
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void Update () {
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@ -7,8 +7,8 @@
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NombreDeCapteurs: Le nombre de capteurs placés sur la roue du vélo
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NombreDeCapteurs: Le nombre de capteurs placés sur la roue du vélo
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",
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",
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"Course": {
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"Course": {
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"Distance": 400,
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"Distance": 200,
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"TempsNormal": 30
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"TempsNormal": 15
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},
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},
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"Vélos": {
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"Vélos": {
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"Joueur1": {
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"Joueur1": {
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@ -21,7 +21,7 @@
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}
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}
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},
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},
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"Vidéos": {
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"Vidéos": {
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0: {"Fin": 25},
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0: {"Fin": 67},
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1: {"Fin": 25},
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1: {"Fin": 25},
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2: {"Fin": 25},
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2: {"Fin": 25},
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3: {"Fin": 25},
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3: {"Fin": 25},
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@ -5,12 +5,12 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 2
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Menus.unity
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guid: 14eaf8d7877bf4d50a0bed2739d2bf96
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/GameManagerTest.unity
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path: Assets/Scenes/GameManagerTest.unity
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guid: 3bf6872fcde3f48108b47c2eaa97b6f7
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guid: 3bf6872fcde3f48108b47c2eaa97b6f7
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- enabled: 1
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path: Assets/Scenes/Menus.unity
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guid: 14eaf8d7877bf4d50a0bed2739d2bf96
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/GameScene.unity
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path: Assets/Scenes/GameScene.unity
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guid: 8541a1132a4264d69b949d040e7244a4
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guid: 8541a1132a4264d69b949d040e7244a4
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