Load a new scene

This commit is contained in:
Florent Guiotte 2018-03-14 00:17:47 +01:00
parent 35bf13bf72
commit 66d72cf0de
5 changed files with 258 additions and 2 deletions

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
private static GameManager _instance;
@ -22,6 +23,9 @@ public class GameManager : MonoBehaviour {
_instance = this;
}
// Don't destroy when loading new scene
DontDestroyOnLoad(transform.gameObject);
conf = new ConfigurationLoader();
}
@ -73,4 +77,12 @@ public class GameManager : MonoBehaviour {
public int GetSensorsCount(int bikeID) {
return conf.sensors[bikeID];
}
void Update() {
if (Input.GetButtonDown("SubmitP1")) {
Debug.Log("Héhé Cancel");
SceneManager.LoadScene("GameScene");
}
Debug.Log("azee");
}
}

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@ -14,7 +14,6 @@ public abstract class Tachometer : MonoBehaviour {
// Process
private float distancePerTick;
protected List<float> impulses = new List<float>();
public void SetPlayer(int playerID) {