Load a new scene
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Assets/Scenes/GameManagerTest.unity
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236
Assets/Scenes/GameManagerTest.unity
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9
Assets/Scenes/GameManagerTest.unity.meta
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9
Assets/Scenes/GameManagerTest.unity.meta
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guid: 3bf6872fcde3f48108b47c2eaa97b6f7
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviour {
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public class GameManager : MonoBehaviour {
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private static GameManager _instance;
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private static GameManager _instance;
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@ -22,6 +23,9 @@ public class GameManager : MonoBehaviour {
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_instance = this;
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_instance = this;
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}
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}
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// Don't destroy when loading new scene
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DontDestroyOnLoad(transform.gameObject);
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conf = new ConfigurationLoader();
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conf = new ConfigurationLoader();
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}
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}
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@ -73,4 +77,12 @@ public class GameManager : MonoBehaviour {
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public int GetSensorsCount(int bikeID) {
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public int GetSensorsCount(int bikeID) {
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return conf.sensors[bikeID];
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return conf.sensors[bikeID];
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}
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}
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void Update() {
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if (Input.GetButtonDown("SubmitP1")) {
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Debug.Log("Héhé Cancel");
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SceneManager.LoadScene("GameScene");
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}
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Debug.Log("azee");
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}
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}
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}
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@ -14,7 +14,6 @@ public abstract class Tachometer : MonoBehaviour {
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// Process
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// Process
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private float distancePerTick;
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private float distancePerTick;
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protected List<float> impulses = new List<float>();
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protected List<float> impulses = new List<float>();
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public void SetPlayer(int playerID) {
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public void SetPlayer(int playerID) {
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