Merge branch 'master' of http://git.normalized.xyz/Florent/GoldSprintLPR
This commit is contained in:
commit
8d610ecacc
@ -12,7 +12,7 @@ public class HighscoresUiManager : BaseInputBehavior
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public List<GameObject> GridChildren = new List<GameObject>();
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public List<GameObject> GridChildren = new List<GameObject>();
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private string prefabPath = "Prefab/RankPanel";
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private string prefabPath = "Prefab/RankPanel";
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public GameObject HighscoresPanel;
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public GameObject HighscoresPanel;
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public float scrollIncrement = 0.2f;
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void OnEnable()
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void OnEnable()
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{
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{
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@ -60,18 +60,19 @@ public class HighscoresUiManager : BaseInputBehavior
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if (!string.IsNullOrEmpty(GameManager.Instance.YAxis))
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if (!string.IsNullOrEmpty(GameManager.Instance.YAxis))
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{
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{
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var verticalAxis = Input.GetAxis(GameManager.Instance.YAxis);
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var verticalAxis = Input.GetAxis(GameManager.Instance.YAxis);
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Debug.Log("Vertical" + verticalAxis);
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if (Math.Abs(verticalAxis) == 1)
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if (Math.Abs(verticalAxis) == 1)
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{
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{
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var script = HighscoresPanel.GetComponent<ScrollBarButtonScript>();
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var script = HighscoresPanel.GetComponent<ScrollBarButtonScript>();
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if (script != null)
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if (script != null)
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{
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{
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if (verticalAxis == 1) script.GoUp();
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if (verticalAxis == 1) script.GoUp(scrollIncrement);
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else script.GoDown();
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else script.GoDown(scrollIncrement);
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}
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}
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}
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}
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}
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}
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}
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}
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if(Input.GetKeyDown(GameManager.Instance.Submit) || Input.GetKeyDown(GameManager.Instance.Cancel))
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if (Input.GetButtonDown(GameManager.Instance.Submit) || Input.GetButtonDown(GameManager.Instance.Cancel))
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StartupScript.Current.Display(0, 2);
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StartupScript.Current.Display(0, 2);
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}
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}
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}
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}
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@ -7,7 +7,7 @@ public class ScrollBarButtonScript : MonoBehaviour
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{
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{
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public Button DownButton;
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public Button DownButton;
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public Button UpButton;
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public Button UpButton;
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public float step = 0.1f;
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public const float step = 0.1f;
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public Scrollbar Scrollbar;
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public Scrollbar Scrollbar;
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// Use this for initialization
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// Use this for initialization
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@ -24,14 +24,21 @@ public class ScrollBarButtonScript : MonoBehaviour
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public void GoDown()
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public void GoDown()
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{
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{
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Scrollbar.value -=step;
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GoDown(step);
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}
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public void GoDown(float increment)
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{
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Scrollbar.value -=increment;
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Debug.Log(Scrollbar.value);
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Debug.Log(Scrollbar.value);
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}
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}
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public void GoUp()
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public void GoUp()
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{
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{
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GoUp(step);
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Scrollbar.value+=step;
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}
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public void GoUp(float increment)
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{
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Scrollbar.value+=increment;
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Debug.Log(Scrollbar.value);
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Debug.Log(Scrollbar.value);
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}
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}
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@ -60,7 +60,7 @@ InputManager:
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negativeButton:
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negativeButton:
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positiveButton: joystick button 1
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positiveButton: joystick button 1
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altNegativeButton:
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altNegativeButton:
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altPositiveButton: escape
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altPositiveButton: right ctrl
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gravity: 1000
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gravity: 1000
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dead: 0.001
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dead: 0.001
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sensitivity: 1000
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sensitivity: 1000
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@ -277,3 +277,67 @@ InputManager:
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type: 0
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type: 0
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axis: 1
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axis: 1
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joyNum: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Submit
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: space
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 1
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joyNum: 0
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- serializedVersion: 3
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m_Name: Cancel
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: left ctrl
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 1
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joyNum: 0
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- serializedVersion: 3
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m_Name: Horizontal
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descriptiveName: General horizontal for all joystick
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descriptiveNegativeName:
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negativeButton:
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positiveButton:
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altNegativeButton:
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altPositiveButton:
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gravity: 3
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dead: 0.001
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sensitivity: 3
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snap: 1
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invert: 0
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type: 2
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Vertical
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descriptiveName: General vertical for all joystick
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descriptiveNegativeName:
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negativeButton:
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positiveButton:
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altNegativeButton:
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altPositiveButton:
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gravity: 3
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dead: 0.001
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sensitivity: 3
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snap: 1
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invert: 0
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type: 2
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axis: 1
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joyNum: 0
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