Préparation liée au HUD
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@ -79,7 +79,7 @@ public class BikeManager : MonoBehaviour {
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//Debug.Log(GetProgress());
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//Debug.Log(GetProgress());
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}
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}
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float GetProgress() {
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public float GetProgress() {
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return distanceRun / distanceToRun;
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return distanceRun / distanceToRun;
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}
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}
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}
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}
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31
Assets/Scripts/GameScene/HUDProgress.cs
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31
Assets/Scripts/GameScene/HUDProgress.cs
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HUDProgress : MonoBehaviour {
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public GameObject start;
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public GameObject end;
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public BikeManager bikeManager;
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private Transform tstart;
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private Transform tend;
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private GameObject progress;
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// Use this for initialization
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void Start () {
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tstart = start.GetComponent<Transform>();
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tend = end.GetComponent<Transform>();
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progress = new GameObject("Progress");
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progress.transform.parent = tstart;
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progress.transform.localPosition = new Vector3(0, 0, 0);
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}
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// Update is called once per frame
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void Update () {
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float p = bikeManager.GetProgress();
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progress.transform.position = tstart.position * (1 - p) + tend.position * p;
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}
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}
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13
Assets/Scripts/GameScene/HUDProgress.cs.meta
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13
Assets/Scripts/GameScene/HUDProgress.cs.meta
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timeCreated: 1520340800
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licenseType: Free
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