Merge remote-tracking branch 'origin/master'
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@ -9,7 +9,7 @@ public class MenuButtonBehavior : MonoBehaviour, ISelectHandler
|
||||
public void AlignIcon()
|
||||
{
|
||||
if (Icon == null) return;
|
||||
var iconPosition = new Vector3(transform.position.x - 200, transform.position.y, 0);
|
||||
var iconPosition = new Vector3(Icon.position.x, transform.position.y, 0);
|
||||
Icon.position = iconPosition;
|
||||
}
|
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||||
|
@ -11,8 +11,6 @@ public class SelectorBehavior : MonoBehaviour
|
||||
#region private fields
|
||||
List<Transform> transports;
|
||||
int columnCount;
|
||||
Image playerPanelImage;
|
||||
Text playerPanelText;
|
||||
Transform currentTransport;
|
||||
object selectionLock;
|
||||
private bool _selected;
|
||||
@ -66,11 +64,13 @@ public class SelectorBehavior : MonoBehaviour
|
||||
#endregion
|
||||
|
||||
#region public fields
|
||||
public Image PlayerPanelImage;
|
||||
public Text PlayerPanelText;
|
||||
public bool Player2;
|
||||
public int InputDelay = 200;
|
||||
public int Padding;
|
||||
public Transform TransportsPanel;
|
||||
public Transform PlayerPanel;
|
||||
//public Transform PlayerPanel;
|
||||
public Sprite SelectorImage;
|
||||
public Color SelectorColor;
|
||||
public Sprite SelectionImage;
|
||||
@ -92,15 +92,11 @@ public class SelectorBehavior : MonoBehaviour
|
||||
private void OnRenderObject()
|
||||
{
|
||||
if (transports == null) InitializedTransportsList();
|
||||
if (PlayerPanel != null)
|
||||
if (PlayerPanelImage != null && PlayerPanelText != null)
|
||||
{
|
||||
if (playerPanelImage == null && playerPanelText == null)
|
||||
{
|
||||
playerPanelImage = PlayerPanel.GetChild(0).gameObject.GetComponent<Image>(); ;
|
||||
playerPanelText = PlayerPanel.GetChild(1).gameObject.GetComponent<Text>();
|
||||
UpdatePlayerUIElements();
|
||||
}
|
||||
UpdatePlayerUIElements();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
@ -148,13 +144,13 @@ public class SelectorBehavior : MonoBehaviour
|
||||
if (CurrentTransport != null)
|
||||
{
|
||||
|
||||
if (playerPanelImage != null)
|
||||
if (PlayerPanelImage != null)
|
||||
{
|
||||
playerPanelImage.sprite = CurrentTransport.GetChild(0).gameObject.GetComponent<Image>().sprite;
|
||||
playerPanelImage.preserveAspect = true;
|
||||
PlayerPanelImage.sprite = CurrentTransport.GetChild(0).gameObject.GetComponent<Image>().sprite;
|
||||
PlayerPanelImage.preserveAspect = true;
|
||||
}
|
||||
if (playerPanelText != null)
|
||||
playerPanelText.text = currentTransport.gameObject.name;
|
||||
if (PlayerPanelText != null)
|
||||
PlayerPanelText.text = currentTransport.gameObject.name;
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class StartupScript : MonoBehaviour
|
||||
@ -10,12 +11,12 @@ public class StartupScript : MonoBehaviour
|
||||
|
||||
public bool Active = true;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
_current = this;
|
||||
Screen.SetResolution(1600, 900, true);
|
||||
Debug.Log(Screen.width + "- " +Screen.height);
|
||||
if (!Active) return;
|
||||
for (int i = 0; i < transform.childCount; i++)
|
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{
|
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