Evols mineures sur le menu principal
Ajout ébauche menu de selection
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11
Assets/Scripts/LoadSceneOnClick.cs
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11
Assets/Scripts/LoadSceneOnClick.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoadSceneOnClick : MonoBehaviour {
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public void LoadByIndex(int sceneIndex)
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{
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}
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}
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13
Assets/Scripts/LoadSceneOnClick.cs.meta
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13
Assets/Scripts/LoadSceneOnClick.cs.meta
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fileFormatVersion: 2
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guid: 903ca4e6f11607d4bad3f78bd6244e62
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timeCreated: 1518821245
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ManageButtonsSelectionWithIcon : MonoBehaviour, ISelectHandler
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{
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public Transform Icon;
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bool started = false;
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// Use this for initialization
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void Start()
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{
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started = true;
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//IconImage = transform.Find("BikeIconImg");
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//var btn = StartButton.GetComponent<Button>();
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//btn.
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}
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// Update is called once per frame
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void Update()
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{
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var btn = transform.GetComponent<Button>() as Button;
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}
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public void Quit()
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{
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Application.Quit();
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}
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public void OnUnselect(BaseEventData eventData)
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{
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}
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public void OnSelect(BaseEventData eventData)
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{
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Select();
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}
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public void Select()
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{
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if (Icon == null || !started) return;
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var iconPosition = new Vector3(transform.position.x - 200, transform.position.y, 0);
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Icon.position = iconPosition;
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}
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}
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20
Assets/Scripts/MenuButtonBehavior.cs
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Assets/Scripts/MenuButtonBehavior.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class MenuButtonBehavior : MonoBehaviour, ISelectHandler
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{
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public Transform Icon;
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public void OnSelect(BaseEventData eventData)
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{
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AlignIcon();
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}
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public void AlignIcon()
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{
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if (Icon == null) return;
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var iconPosition = new Vector3(transform.position.x - 200, transform.position.y, 0);
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Icon.position = iconPosition;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NewBehaviourScript : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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15
Assets/Scripts/QuitOnClickBehavior.cs
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15
Assets/Scripts/QuitOnClickBehavior.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuitOnClickBehavior : MonoBehaviour {
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public void Quit()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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@ -1,15 +1,25 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class StayFocusBehavior : MonoBehaviour
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{
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private bool firstChildPositionned;
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private Vector3 firstChildStartPosition;
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public Transform startBtn;
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public Transform optionsBtn;
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public Transform highscoresBtn;
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public Transform quitBtn;
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// Use this for initialization
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void Start()
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{
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firstChildPositionned = false;
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firstChildStartPosition = transform.GetChild(0).position;
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startBtn = transform.GetChild(0);
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firstChildStartPosition = startBtn.position;
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optionsBtn = transform.GetChild(1);
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highscoresBtn = transform.GetChild(2);
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quitBtn = transform.GetChild(3);
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}
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// Update is called once per frame
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@ -17,16 +27,21 @@ public class StayFocusBehavior : MonoBehaviour
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{
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if (!firstChildPositionned)
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{
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var position = transform.GetChild(0).position;
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if(position != firstChildStartPosition)
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var position = startBtn.position;
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if (position != firstChildStartPosition)
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{
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firstChildPositionned = true;
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var script = transform.GetChild(0).GetComponent(typeof(ManageButtonsSelectionWithIcon)) as ManageButtonsSelectionWithIcon;
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if (script != null)
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{
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script.Select();
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}
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SelectButton(startBtn);
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}
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}
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}
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private void SelectButton(Transform transform)
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{
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var script = transform.GetComponent(typeof(MenuButtonBehavior)) as MenuButtonBehavior;
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if (script != null)
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{
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script.AlignIcon();
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}
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}
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}
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