Gros commit des familles.
Ecran de sélection ok. Bug de latence trop peu importante sur la capture des entrées Reste surement deux trois bugs
5
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4
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4
Assets/Materials/Slider Fill.mat.meta
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4
Assets/Materials/Slider Knob.mat.meta
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52
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93
Assets/Materials/UI-Default-No-Alpha.shader
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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{
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Properties
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Tags
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Stencil
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Comp [_StencilComp]
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WriteMask [_StencilWriteMask]
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Fog { Mode Off }
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Blend One Zero
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Pass
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CGPROGRAM
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struct appdata_t
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fixed4 _Color;
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v2f vert(appdata_t IN)
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{
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#endif
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return OUT;
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sampler2D _MainTex;
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fixed4 frag(v2f IN) : SV_Target
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{
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clip (color.a - 0.01);
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ENDCG
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}
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5
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|
||||
data:
|
||||
first:
|
||||
name: _StencilOp
|
||||
second: 0
|
||||
data:
|
||||
first:
|
||||
name: _ColorMask
|
||||
second: 15
|
||||
data:
|
||||
first:
|
||||
name: _Strength
|
||||
second: 0
|
||||
m_Colors:
|
||||
data:
|
||||
first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
data:
|
||||
first:
|
||||
name: _Specular
|
||||
second: {r: 1, g: 1, b: 1, a: .125490203}
|
4
Assets/Materials/Window.mat.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cc66b78ab25c204f9b4d415d02e3abe
|
||||
NativeFormatImporter:
|
||||
userData:
|
24
Assets/Scripts/FitContentScript.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FitContentScript : MonoBehaviour
|
||||
{
|
||||
public int Padding;
|
||||
private bool workDone;
|
||||
public void OnRenderObject()
|
||||
{
|
||||
if (workDone) return;
|
||||
var child = transform.GetChild(0);
|
||||
if (child != null)
|
||||
{
|
||||
var childRect = child.GetComponent<RectTransform>();
|
||||
if (childRect != null)
|
||||
{
|
||||
transform.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(
|
||||
childRect.sizeDelta.x + 2 * Padding, childRect.sizeDelta.y + 2 * Padding);
|
||||
workDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
13
Assets/Scripts/FitContentScript.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfff1fb5b0d3a8747a7da1206c0ff6fe
|
||||
timeCreated: 1519766520
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
55
Assets/Scripts/LaunchGameScript.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LaunchGameScript : MonoBehaviour
|
||||
{
|
||||
public GameObject PlayerOneSelector;
|
||||
public GameObject PlayerTwoSelector;
|
||||
public GameObject GoButton;
|
||||
private static LaunchGameScript _current;
|
||||
public static LaunchGameScript Current { get { return _current; } }
|
||||
|
||||
public bool Launching { get; set; }
|
||||
|
||||
public bool CanWeGo
|
||||
{
|
||||
get
|
||||
{
|
||||
var p1Script = PlayerOneSelector != null ?
|
||||
PlayerOneSelector.GetComponent<SelectorBehavior>() : null;
|
||||
var p2Script = PlayerTwoSelector != null ?
|
||||
PlayerTwoSelector.GetComponent<SelectorBehavior>() : null;
|
||||
return p1Script != null && p1Script.Selected
|
||||
&& p2Script != null && p2Script.Selected;
|
||||
}
|
||||
}
|
||||
|
||||
public bool GoButtonActivated { get; private set; }
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_current = this;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var go = CanWeGo;
|
||||
if (GoButton != null && go != GoButton.activeSelf)
|
||||
{
|
||||
GoButton.SetActive(go);
|
||||
return;
|
||||
}
|
||||
if (Input.GetButton("SubmitP1") && Input.GetButton("SubmitP2") && go)
|
||||
{
|
||||
GoButton.GetComponentInChildren<Text>().text = "Launching...";
|
||||
Launching = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectionChanged()
|
||||
{
|
||||
Update();
|
||||
|
||||
}
|
||||
}
|
13
Assets/Scripts/LaunchGameScript.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd211d749d4a2204c9019beee73528bc
|
||||
timeCreated: 1519775606
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,15 +6,16 @@ public class MenuButtonBehavior : MonoBehaviour, ISelectHandler
|
||||
{
|
||||
public Transform Icon;
|
||||
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
AlignIcon();
|
||||
}
|
||||
|
||||
public void AlignIcon()
|
||||
{
|
||||
if (Icon == null) return;
|
||||
var iconPosition = new Vector3(transform.position.x - 200, transform.position.y, 0);
|
||||
Icon.position = iconPosition;
|
||||
}
|
||||
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
if (transform.parent != null && transform.parent.GetComponent<StayFocusBehavior>() != null)
|
||||
transform.parent.GetComponent<StayFocusBehavior>().OnButtonSelected(transform);
|
||||
}
|
||||
}
|
||||
|
236
Assets/Scripts/SelectorBehavior.cs
Normal file
@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SelectorBehavior : MonoBehaviour
|
||||
{
|
||||
|
||||
#region private fields
|
||||
List<Transform> transports;
|
||||
int columnCount;
|
||||
Image playerPanelImage;
|
||||
Text playerPanelText;
|
||||
Transform currentTransport;
|
||||
object selectionLock;
|
||||
private bool _selected;
|
||||
private Image _gameObjectImage;
|
||||
#endregion
|
||||
|
||||
#region private properties
|
||||
int GetCurrentTransportIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return transports != null && currentTransport != null ? transports.IndexOf(currentTransport) : -1;
|
||||
}
|
||||
}
|
||||
|
||||
Transform CurrentTransport
|
||||
{
|
||||
get { return currentTransport; }
|
||||
set
|
||||
{
|
||||
lock (selectionLock)
|
||||
{
|
||||
currentTransport = value;
|
||||
SelectTransports(currentTransport);
|
||||
UpdatePlayerUIElements();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selected;
|
||||
}
|
||||
set
|
||||
{
|
||||
_selected = value;
|
||||
SelectedChanged();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region public fields
|
||||
public bool Player2;
|
||||
public int Padding;
|
||||
public Transform TransportsPanel;
|
||||
public Transform PlayerPanel;
|
||||
public Sprite SelectorImage;
|
||||
public Color SelectorColor;
|
||||
public Sprite SelectionImage;
|
||||
public string HorizontalAxisName;
|
||||
public string VerticalAxisName;
|
||||
public string SubmitButtonName;
|
||||
public string CancelButtonName;
|
||||
#endregion
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
selectionLock = new object();
|
||||
//3E00FFFF
|
||||
InitGameObjectImage();
|
||||
}
|
||||
|
||||
private void InitGameObjectImage()
|
||||
{
|
||||
_gameObjectImage = transform.GetChild(0).gameObject.GetComponent<Image>();
|
||||
if (_gameObjectImage != null)
|
||||
{
|
||||
_gameObjectImage.sprite = SelectorImage;
|
||||
_gameObjectImage.color = SelectorColor;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRenderObject()
|
||||
{
|
||||
if (transports == null)
|
||||
InitializedTransportsList();
|
||||
if (PlayerPanel != null)
|
||||
{
|
||||
if (playerPanelImage == null && playerPanelText == null)
|
||||
{
|
||||
playerPanelImage = PlayerPanel.GetChild(0).gameObject.GetComponent<Image>(); ;
|
||||
playerPanelText = PlayerPanel.GetChild(1).gameObject.GetComponent<Text>();
|
||||
UpdatePlayerUIElements();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializedTransportsList()
|
||||
{
|
||||
if (TransportsPanel != null)
|
||||
{
|
||||
transports = new List<Transform>();
|
||||
for (int i = 0; i < TransportsPanel.childCount; i++)
|
||||
transports.Add(TransportsPanel.GetChild(i));
|
||||
columnCount = TransportsPanel.GetComponent<GridLayoutGroup>().constraintCount;
|
||||
CurrentTransport = transports[Player2 ? transports.Count / 2 : 0];
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectTransports(Transform transport)
|
||||
{
|
||||
if (transport != null)
|
||||
{
|
||||
transform.SetPositionAndRotation(transport.position, transform.rotation);
|
||||
var temp = transport.GetComponent<RectTransform>();
|
||||
transform.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(temp.sizeDelta.x + 2 * Padding, temp.sizeDelta.y + 2 * Padding);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerUIElements()
|
||||
{
|
||||
if (CurrentTransport != null)
|
||||
{
|
||||
|
||||
if (playerPanelImage != null)
|
||||
{
|
||||
playerPanelImage.sprite = CurrentTransport.GetChild(0).gameObject.GetComponent<Image>().sprite;
|
||||
playerPanelImage.preserveAspect = true;
|
||||
}
|
||||
if (playerPanelText != null)
|
||||
playerPanelText.text = currentTransport.gameObject.name;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
HandleInputs();
|
||||
}
|
||||
|
||||
|
||||
private void HandleInputs()
|
||||
{
|
||||
if (transports == null || LaunchGameScript.Current.Launching) return;
|
||||
if (!string.IsNullOrEmpty(VerticalAxisName) && !Selected)
|
||||
{
|
||||
var verticalAxis = Input.GetAxis(VerticalAxisName);
|
||||
if (Math.Abs(verticalAxis) == 1)
|
||||
{
|
||||
bool? move = IsPositiveMove(verticalAxis);
|
||||
if (move.HasValue)
|
||||
{
|
||||
MoveVertical(move.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(HorizontalAxisName) && !Selected)
|
||||
{
|
||||
var horizontalAxis = Input.GetAxis(HorizontalAxisName);
|
||||
if (Math.Abs(horizontalAxis) == 1)
|
||||
{
|
||||
bool? move = IsPositiveMove(horizontalAxis);
|
||||
if (move.HasValue)
|
||||
{
|
||||
MoveHorizontal(move.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SubmitButtonName))
|
||||
{
|
||||
if (Input.GetButton(SubmitButtonName))
|
||||
{
|
||||
Selected = true;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(CancelButtonName))
|
||||
{
|
||||
if (Input.GetButton(CancelButtonName))
|
||||
{
|
||||
if (Selected)
|
||||
Selected = false;
|
||||
//else if (StartupScript.Current != null)
|
||||
// StartupScript.Current.Display(0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool? IsPositiveMove(float axis)
|
||||
{
|
||||
bool? move = null;
|
||||
if (axis == 1) move = true;
|
||||
else if (axis == -1) move = false;
|
||||
return move;
|
||||
}
|
||||
|
||||
private void MoveVertical(bool positive)
|
||||
{
|
||||
var value = GetCurrentTransportIndex;
|
||||
if (value - (transports.Count / 2) >= 0)
|
||||
value -= (transports.Count / 2);
|
||||
else value += (transports.Count / 2);
|
||||
//var value = GetCurrentTransportIndex;
|
||||
//if (positive) value += 1;
|
||||
//else value -= 1;
|
||||
//if (value > transports.Count - 1) value -= transports.Count - 1;
|
||||
CurrentTransport = transports[value];
|
||||
}
|
||||
|
||||
private void MoveHorizontal(bool positive)
|
||||
{
|
||||
var value = GetCurrentTransportIndex;
|
||||
|
||||
if (positive) value++;
|
||||
else value--;
|
||||
if (value > transports.Count - 1) value -= transports.Count - 1;
|
||||
CurrentTransport = transports[value];
|
||||
}
|
||||
|
||||
private void SelectedChanged()
|
||||
{
|
||||
if (_gameObjectImage == null) return;
|
||||
_gameObjectImage.sprite = Selected ? SelectionImage : SelectorImage;
|
||||
LaunchGameScript.Current.SelectionChanged();
|
||||
}
|
||||
|
||||
}
|
13
Assets/Scripts/SelectorBehavior.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd3dd54012b3be2438dbc7f320e35e40
|
||||
timeCreated: 1519430130
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
45
Assets/Scripts/StartupScript.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StartupScript : MonoBehaviour
|
||||
{
|
||||
private static StartupScript _current;
|
||||
|
||||
public static StartupScript Current { get { return _current; } }
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
_current = this;
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
|
||||
transform.GetChild(i).gameObject.SetActive(i == 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Display(int panelIndexToDisplay, int panelIndexToHide)
|
||||
{
|
||||
if (panelIndexToDisplay >= 0 && panelIndexToDisplay < transform.childCount &&
|
||||
panelIndexToHide >= 0 && panelIndexToHide < transform.childCount)
|
||||
{
|
||||
transform.GetChild(panelIndexToDisplay).gameObject.SetActive(true);
|
||||
transform.GetChild(panelIndexToHide).gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
}
|
13
Assets/Scripts/StartupScript.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 757cd539b81c9f44ba131995b6b52c1d
|
||||
timeCreated: 1519440365
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,47 +1,39 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class StayFocusBehavior : MonoBehaviour
|
||||
{
|
||||
private bool firstChildPositionned;
|
||||
private Vector3 firstChildStartPosition;
|
||||
public Transform startBtn;
|
||||
public Transform optionsBtn;
|
||||
public Transform highscoresBtn;
|
||||
public Transform quitBtn;
|
||||
private Transform currentSelection;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
firstChildPositionned = false;
|
||||
startBtn = transform.GetChild(0);
|
||||
firstChildStartPosition = startBtn.position;
|
||||
optionsBtn = transform.GetChild(1);
|
||||
highscoresBtn = transform.GetChild(2);
|
||||
quitBtn = transform.GetChild(3);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!firstChildPositionned)
|
||||
{
|
||||
var position = startBtn.position;
|
||||
if (position != firstChildStartPosition)
|
||||
{
|
||||
firstChildPositionned = true;
|
||||
SelectButton(startBtn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectButton(Transform transform)
|
||||
private void AlignIconWithButton(Transform transform)
|
||||
{
|
||||
var script = transform.GetComponent(typeof(MenuButtonBehavior)) as MenuButtonBehavior;
|
||||
var script = transform.GetComponent<MenuButtonBehavior>();
|
||||
if (script != null)
|
||||
{
|
||||
script.AlignIcon();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRenderObject()
|
||||
{
|
||||
AlignIconWithButton(currentSelection);
|
||||
}
|
||||
|
||||
public void OnButtonSelected(Transform btn)
|
||||
{
|
||||
currentSelection = btn;
|
||||
}
|
||||
|
||||
}
|
||||
|
76
Assets/Sprites/White.mat
Normal file
@ -0,0 +1,76 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: White
|
||||
m_Shader: {fileID: 10101, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
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@ -262,13 +54,13 @@ InputManager:
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@ -278,18 +70,130 @@ InputManager:
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