Gros commit des familles.

Ecran de sélection ok.

Bug de latence trop peu importante sur la capture des entrées
Reste surement deux trois bugs
This commit is contained in:
francois 2018-02-28 02:38:26 +01:00
parent a0b961f5d3
commit e4e6b58654
89 changed files with 4329 additions and 467 deletions

5
Assets/Materials.meta Normal file
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UI/Default No-Alpha"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend One Zero
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
};
fixed4 _Color;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy -= (_ScreenParams.zw-1.0);
#endif
OUT.color = IN.color * _Color;
return OUT;
}
sampler2D _MainTex;
fixed4 frag(v2f IN) : SV_Target
{
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
clip (color.a - 0.01);
return color;
}
ENDCG
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FitContentScript : MonoBehaviour
{
public int Padding;
private bool workDone;
public void OnRenderObject()
{
if (workDone) return;
var child = transform.GetChild(0);
if (child != null)
{
var childRect = child.GetComponent<RectTransform>();
if (childRect != null)
{
transform.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(
childRect.sizeDelta.x + 2 * Padding, childRect.sizeDelta.y + 2 * Padding);
workDone = true;
}
}
}
}

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using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
public class LaunchGameScript : MonoBehaviour
{
public GameObject PlayerOneSelector;
public GameObject PlayerTwoSelector;
public GameObject GoButton;
private static LaunchGameScript _current;
public static LaunchGameScript Current { get { return _current; } }
public bool Launching { get; set; }
public bool CanWeGo
{
get
{
var p1Script = PlayerOneSelector != null ?
PlayerOneSelector.GetComponent<SelectorBehavior>() : null;
var p2Script = PlayerTwoSelector != null ?
PlayerTwoSelector.GetComponent<SelectorBehavior>() : null;
return p1Script != null && p1Script.Selected
&& p2Script != null && p2Script.Selected;
}
}
public bool GoButtonActivated { get; private set; }
private void Start()
{
_current = this;
}
private void Update()
{
var go = CanWeGo;
if (GoButton != null && go != GoButton.activeSelf)
{
GoButton.SetActive(go);
return;
}
if (Input.GetButton("SubmitP1") && Input.GetButton("SubmitP2") && go)
{
GoButton.GetComponentInChildren<Text>().text = "Launching...";
Launching = true;
}
}
public void SelectionChanged()
{
Update();
}
}

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@ -6,15 +6,16 @@ public class MenuButtonBehavior : MonoBehaviour, ISelectHandler
{
public Transform Icon;
public void OnSelect(BaseEventData eventData)
{
AlignIcon();
}
public void AlignIcon()
{
if (Icon == null) return;
var iconPosition = new Vector3(transform.position.x - 200, transform.position.y, 0);
Icon.position = iconPosition;
}
public void OnSelect(BaseEventData eventData)
{
if (transform.parent != null && transform.parent.GetComponent<StayFocusBehavior>() != null)
transform.parent.GetComponent<StayFocusBehavior>().OnButtonSelected(transform);
}
}

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@ -0,0 +1,236 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class SelectorBehavior : MonoBehaviour
{
#region private fields
List<Transform> transports;
int columnCount;
Image playerPanelImage;
Text playerPanelText;
Transform currentTransport;
object selectionLock;
private bool _selected;
private Image _gameObjectImage;
#endregion
#region private properties
int GetCurrentTransportIndex
{
get
{
return transports != null && currentTransport != null ? transports.IndexOf(currentTransport) : -1;
}
}
Transform CurrentTransport
{
get { return currentTransport; }
set
{
lock (selectionLock)
{
currentTransport = value;
SelectTransports(currentTransport);
UpdatePlayerUIElements();
}
}
}
public bool Selected
{
get
{
return _selected;
}
set
{
_selected = value;
SelectedChanged();
}
}
#endregion
#region public fields
public bool Player2;
public int Padding;
public Transform TransportsPanel;
public Transform PlayerPanel;
public Sprite SelectorImage;
public Color SelectorColor;
public Sprite SelectionImage;
public string HorizontalAxisName;
public string VerticalAxisName;
public string SubmitButtonName;
public string CancelButtonName;
#endregion
// Use this for initialization
void Start()
{
selectionLock = new object();
//3E00FFFF
InitGameObjectImage();
}
private void InitGameObjectImage()
{
_gameObjectImage = transform.GetChild(0).gameObject.GetComponent<Image>();
if (_gameObjectImage != null)
{
_gameObjectImage.sprite = SelectorImage;
_gameObjectImage.color = SelectorColor;
}
}
private void OnRenderObject()
{
if (transports == null)
InitializedTransportsList();
if (PlayerPanel != null)
{
if (playerPanelImage == null && playerPanelText == null)
{
playerPanelImage = PlayerPanel.GetChild(0).gameObject.GetComponent<Image>(); ;
playerPanelText = PlayerPanel.GetChild(1).gameObject.GetComponent<Text>();
UpdatePlayerUIElements();
}
}
}
private void InitializedTransportsList()
{
if (TransportsPanel != null)
{
transports = new List<Transform>();
for (int i = 0; i < TransportsPanel.childCount; i++)
transports.Add(TransportsPanel.GetChild(i));
columnCount = TransportsPanel.GetComponent<GridLayoutGroup>().constraintCount;
CurrentTransport = transports[Player2 ? transports.Count / 2 : 0];
}
}
private void SelectTransports(Transform transport)
{
if (transport != null)
{
transform.SetPositionAndRotation(transport.position, transform.rotation);
var temp = transport.GetComponent<RectTransform>();
transform.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(temp.sizeDelta.x + 2 * Padding, temp.sizeDelta.y + 2 * Padding);
}
}
private void UpdatePlayerUIElements()
{
if (CurrentTransport != null)
{
if (playerPanelImage != null)
{
playerPanelImage.sprite = CurrentTransport.GetChild(0).gameObject.GetComponent<Image>().sprite;
playerPanelImage.preserveAspect = true;
}
if (playerPanelText != null)
playerPanelText.text = currentTransport.gameObject.name;
}
}
// Update is called once per frame
void Update()
{
HandleInputs();
}
private void HandleInputs()
{
if (transports == null || LaunchGameScript.Current.Launching) return;
if (!string.IsNullOrEmpty(VerticalAxisName) && !Selected)
{
var verticalAxis = Input.GetAxis(VerticalAxisName);
if (Math.Abs(verticalAxis) == 1)
{
bool? move = IsPositiveMove(verticalAxis);
if (move.HasValue)
{
MoveVertical(move.Value);
}
}
}
if (!string.IsNullOrEmpty(HorizontalAxisName) && !Selected)
{
var horizontalAxis = Input.GetAxis(HorizontalAxisName);
if (Math.Abs(horizontalAxis) == 1)
{
bool? move = IsPositiveMove(horizontalAxis);
if (move.HasValue)
{
MoveHorizontal(move.Value);
}
}
}
if (!string.IsNullOrEmpty(SubmitButtonName))
{
if (Input.GetButton(SubmitButtonName))
{
Selected = true;
}
}
if (!string.IsNullOrEmpty(CancelButtonName))
{
if (Input.GetButton(CancelButtonName))
{
if (Selected)
Selected = false;
//else if (StartupScript.Current != null)
// StartupScript.Current.Display(0, 1);
}
}
}
private static bool? IsPositiveMove(float axis)
{
bool? move = null;
if (axis == 1) move = true;
else if (axis == -1) move = false;
return move;
}
private void MoveVertical(bool positive)
{
var value = GetCurrentTransportIndex;
if (value - (transports.Count / 2) >= 0)
value -= (transports.Count / 2);
else value += (transports.Count / 2);
//var value = GetCurrentTransportIndex;
//if (positive) value += 1;
//else value -= 1;
//if (value > transports.Count - 1) value -= transports.Count - 1;
CurrentTransport = transports[value];
}
private void MoveHorizontal(bool positive)
{
var value = GetCurrentTransportIndex;
if (positive) value++;
else value--;
if (value > transports.Count - 1) value -= transports.Count - 1;
CurrentTransport = transports[value];
}
private void SelectedChanged()
{
if (_gameObjectImage == null) return;
_gameObjectImage.sprite = Selected ? SelectionImage : SelectorImage;
LaunchGameScript.Current.SelectionChanged();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartupScript : MonoBehaviour
{
private static StartupScript _current;
public static StartupScript Current { get { return _current; } }
// Use this for initialization
void Start()
{
_current = this;
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).gameObject.SetActive(i == 0);
}
}
// Update is called once per frame
void Update()
{
}
public void Display(int panelIndexToDisplay, int panelIndexToHide)
{
if (panelIndexToDisplay >= 0 && panelIndexToDisplay < transform.childCount &&
panelIndexToHide >= 0 && panelIndexToHide < transform.childCount)
{
transform.GetChild(panelIndexToDisplay).gameObject.SetActive(true);
transform.GetChild(panelIndexToHide).gameObject.SetActive(false);
}
}
public void Quit()
{
Application.Quit();
}
}

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@ -1,47 +1,39 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class StayFocusBehavior : MonoBehaviour
{
private bool firstChildPositionned;
private Vector3 firstChildStartPosition;
public Transform startBtn;
public Transform optionsBtn;
public Transform highscoresBtn;
public Transform quitBtn;
private Transform currentSelection;
// Use this for initialization
void Start()
{
firstChildPositionned = false;
startBtn = transform.GetChild(0);
firstChildStartPosition = startBtn.position;
optionsBtn = transform.GetChild(1);
highscoresBtn = transform.GetChild(2);
quitBtn = transform.GetChild(3);
}
// Update is called once per frame
void Update()
{
if (!firstChildPositionned)
{
var position = startBtn.position;
if (position != firstChildStartPosition)
{
firstChildPositionned = true;
SelectButton(startBtn);
}
}
}
private void SelectButton(Transform transform)
private void AlignIconWithButton(Transform transform)
{
var script = transform.GetComponent(typeof(MenuButtonBehavior)) as MenuButtonBehavior;
var script = transform.GetComponent<MenuButtonBehavior>();
if (script != null)
{
script.AlignIcon();
}
}
public void OnRenderObject()
{
AlignIconWithButton(currentSelection);
}
public void OnButtonSelected(Transform btn)
{
currentSelection = btn;
}
}

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