using UnityEngine; public class DisplayScript : MonoBehaviour { // Use this for initialization void Start() { Debug.Log("displays connected: " + Display.displays.Length); // Display.displays[0] is the primary, default display and is always ON. // Check if additional displays are available and activate each. if (Display.displays.Length > 1) Display.displays[1].Activate(); if (Display.displays.Length > 2) Display.displays[2].Activate(); } // Update is called once per frame void Update() { } }