using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartupScript : MonoBehaviour { private static StartupScript _current; public static StartupScript Current { get { return _current; } } // Use this for initialization void Start() { _current = this; for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(i == 0); } } // Update is called once per frame void Update() { } public void Display(int panelIndexToDisplay, int panelIndexToHide) { if (panelIndexToDisplay >= 0 && panelIndexToDisplay < transform.childCount && panelIndexToHide >= 0 && panelIndexToHide < transform.childCount) { transform.GetChild(panelIndexToDisplay).gameObject.SetActive(true); transform.GetChild(panelIndexToHide).gameObject.SetActive(false); } } public void Quit() { Application.Quit(); } }