using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class ScrollBarButtonScript : MonoBehaviour { public Button DownButton; public Button UpButton; public const float step = 0.1f; public Scrollbar Scrollbar; // Use this for initialization void Start() { DownButton.onClick.AddListener(GoDown); UpButton.onClick.AddListener(GoUp); } private void OnEnable() { Scrollbar.value = 0; } public void GoDown() { GoDown(step); } public void GoDown(float increment) { Scrollbar.value -=increment; Debug.Log(Scrollbar.value); } public void GoUp() { GoUp(step); } public void GoUp(float increment) { Scrollbar.value+=increment; Debug.Log(Scrollbar.value); } // Update is called once per frame void Update() { } }