using System.IO; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConfigurationLoader { private string filename = Application.streamingAssetsPath + "/config.json"; public float distance; public float normalTime; public float[] diameters = new float[2]; public ConfigurationLoader() { Load(); Check(); } private void Load() { var sr = new StreamReader(Application.streamingAssetsPath + "/config.json"); var obj = new JSONObject(sr.ReadToEnd()); distance = obj["Course"]["Distance"].n; normalTime = obj["Course"]["TempsNormal"].n; diameters[0] = obj["Vélos"]["Joueur1"]["DiamètreRoue"].n / 1000f; diameters[1] = obj["Vélos"]["Joueur2"]["DiamètreRoue"].n / 1000f; } private void Check() { // TODO: Throw ? Fallback ? if (distance < .01f) Debug.Log("WARNING ConfigurationLoader: Distance is 0"); if (normalTime < .01f) Debug.Log("WARNING ConfigurationLoader: NormalTime is 0"); if (diameters[0] < .001f) Debug.Log("WARNING ConfigurationLoader: Diameter for player 1 is 0"); if (diameters[1] < .001f) Debug.Log("WARNING ConfigurationLoader: Diameter for player 2 is 0"); } }