gold_sprint_lpr/Assets/Scripts/HighscoresUiManager.cs

59 lines
1.8 KiB
C#

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Linq;
public class HighscoresUiManager : MonoBehaviour
{
public GameObject grid;
//public Sprite[] Transports;
public List<GameObject> GridChildren = new List<GameObject>();
private string prefabPath = "Prefab/RankPanel";
void OnEnable()
{
ClearGrid();
FillGrid();
}
private void FillGrid()
{
if (HighscoresManager.Current == null) return;
foreach(var entry in HighscoresManager.Current.Entries)
{
var rankPanel = Instantiate(Resources.Load(prefabPath)) as GameObject;
var texts = new List<Text>(rankPanel.GetComponentsInChildren<Text>());
texts.First(t => string.Equals(t.name,"rank", StringComparison.InvariantCultureIgnoreCase))
.text = entry.rank.ToString();
texts.First(t => string.Equals(t.name, "pseudo", StringComparison.InvariantCultureIgnoreCase))
.text = entry.pseudo.ToString();
texts.First(t => string.Equals(t.name, "time", StringComparison.InvariantCultureIgnoreCase))
.text = entry.timeStr;
var images = rankPanel.GetComponentsInChildren<Image>();
var image = images.FirstOrDefault(i => i.name == "Image");
if (image != null) image.sprite = GameManager.Instance.Transports[entry.transport];
else image.sprite = null;
rankPanel.transform.SetParent(grid.transform, false);
GridChildren.Add(rankPanel);
//rankPanel.transform.parent = grid.transform;
}
}
private void ClearGrid()
{
foreach (var go in GridChildren)
{
Destroy(go);
}
}
}