59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using System.Linq;
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public class HighscoresUiManager : MonoBehaviour
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{
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public GameObject grid;
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//public Sprite[] Transports;
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public List<GameObject> GridChildren = new List<GameObject>();
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private string prefabPath = "Prefab/RankPanel";
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void OnEnable()
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{
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ClearGrid();
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FillGrid();
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}
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private void FillGrid()
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{
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if (HighscoresManager.Current == null) return;
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foreach(var entry in HighscoresManager.Current.Entries)
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{
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var rankPanel = Instantiate(Resources.Load(prefabPath)) as GameObject;
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var texts = new List<Text>(rankPanel.GetComponentsInChildren<Text>());
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texts.First(t => string.Equals(t.name,"rank", StringComparison.InvariantCultureIgnoreCase))
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.text = entry.rank.ToString();
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texts.First(t => string.Equals(t.name, "pseudo", StringComparison.InvariantCultureIgnoreCase))
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.text = entry.pseudo.ToString();
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texts.First(t => string.Equals(t.name, "time", StringComparison.InvariantCultureIgnoreCase))
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.text = entry.timeStr;
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var images = rankPanel.GetComponentsInChildren<Image>();
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var image = images.FirstOrDefault(i => i.name == "Image");
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if (image != null) image.sprite = GameManager.Instance.Transports[entry.transport];
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else image.sprite = null;
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rankPanel.transform.SetParent(grid.transform, false);
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GridChildren.Add(rankPanel);
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//rankPanel.transform.parent = grid.transform;
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}
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}
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private void ClearGrid()
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{
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foreach (var go in GridChildren)
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{
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Destroy(go);
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}
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}
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}
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