gold_sprint_lpr/Assets/Scripts/GameScene/PreciseTachometer.cs
2018-03-15 07:05:47 +01:00

26 lines
624 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class PreciseTachometer : Tachometer {
public float delta = 1f;
public int sampleCount = 2;
public override float GetSpeed() {
if (impulses.Count < sampleCount)
return 0f;
var samples = impulses.Skip(impulses.Count - sampleCount);
float deltaT = samples.Last() - samples.First();
float deltaT2 = Time.time - samples.Last();
if (deltaT2 > deltaT)
deltaT = deltaT2;
return distancePerTick * (sampleCount - 1) / deltaT;
}
}