gold_sprint_lpr/Assets/Scripts/GameScene/VideoManager.cs

37 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class VideoManager : MonoBehaviour {
private VideoPlayer videoPlayer;
public float speed {get; set; }
public void SetSkin(int playerID) {
videoPlayer = gameObject.AddComponent<VideoPlayer>();
var gm = GameManager.Instance;
int id = gm.GetSkins(playerID);
videoPlayer.url = Application.streamingAssetsPath + "/" + id + ".webm";
Debug.Log("Video Stats:" +
" canSetTime: " + videoPlayer.canSetTime +
" canSetSkipOnDrop: " + videoPlayer.canSetSkipOnDrop);
videoPlayer.skipOnDrop = true;
videoPlayer.isLooping = false;
videoPlayer.playOnAwake = false;
videoPlayer.Prepare();
float startTime = gm.GetVideoEnd(id) - gm.GetRaceNormalTime();
videoPlayer.time = startTime;
videoPlayer.Play();
}
void Update () {
videoPlayer.playbackSpeed = speed;
}
}