gold_sprint_lpr/Assets/Scripts/GameScene/GameManager.cs

251 lines
5.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum States
{
Menu = 0,
LoadingScene = 5,
LoadingVideo = 10,
RaceSetup = 15,
Race = 20
}
public class GameManager : MonoBehaviour
{
private static GameManager _instance;
public List<Sprite> Transports
{
get
{
return new List<Sprite> {
Resources.Load<Sprite>("Images/metro_80x80"),
Resources.Load<Sprite>("Images/bus_80x80"),
Resources.Load<Sprite>("Images/deambulateur_80x80"),
Resources.Load<Sprite>("Images/voiture_80x80"),
Resources.Load<Sprite>("Images/lapetiterennes_80x80"),
Resources.Load<Sprite>("Images/toutenvelo_80x80"),
Resources.Load<Sprite>("Images/monocycle_80x80"),
Resources.Load<Sprite>("Images/velopiste_80x80")
};
}
}
public string GameSceneName = "GameScene";
public string MenuSceneName = "Menus";
public string XAxisP1 = "HorizontalP1";
public string YAxisP1 = "VerticalP1";
public string SubmitP1 = "SubmitP1";
public string CancelP1 = "CancelP1";
public string XAxisP2 = "HorizontalP2";
public string YAxisP2 = "VerticalP2";
public string SubmitP2 = "SubmitP2";
public string CancelP2 = "CancelP2";
//public static GameManager Instance {get {return _instance; } }
public static GameManager Instance
{
get
{
return _instance ?? (_instance = new GameObject("GameManager").AddComponent<GameManager>());
}
}
private HUDManager hm;
private BikeManager bm1;
private BikeManager bm2;
private States _status;
public States Status { get { return _status; } }
public HighscoreEntry EntryP1 = new HighscoreEntry { time = new TimeSpan(0, 0, 0, 28, 20) };
public HighscoreEntry EntryP2 = new HighscoreEntry { time = new TimeSpan(0, 0, 0, 40, 20) };
// Skins of the two players
private int[] _skins = new int[2];
private ConfigurationLoader conf;
private void Awake()
{
// Singleton
if (_instance != null && _instance != this)
{
Debug.Log("WARNING: Other instance of GameManager found.");
Destroy(gameObject);
return;
}
_instance = this;
// Don't destroy when loading new scene
DontDestroyOnLoad(transform.gameObject);
conf = new ConfigurationLoader();
_status = States.Menu;
// TODO: Load Menu
}
private void Start()
{
// Quick Check
if (hm == null)
Debug.Log("ERROR: HUDManager not registered.");
if (bm1 == null)
Debug.Log("ERROR: BikeManager P1 not registered.");
if (bm2 == null)
Debug.Log("ERROR: BikeManager P2 not registered.");
}
public void RegisterBike(BikeManager bike, int bikeID)
{
if (bikeID == 0)
bm1 = bike;
if (bikeID == 1)
bm2 = bike;
}
public void RegisterHUD(HUDManager hud)
{
hm = hud;
}
public BikeManager GetBikeManager(int bikeID)
{
if (bikeID == 0)
return bm1;
if (bikeID == 1)
return bm2;
return null;
}
public void Hello()
{
Debug.Log("Hello!");
}
public float GetRaceDistance()
{
return conf.distance;
}
public float GetRaceNormalTime()
{
return conf.normalTime;
}
public float GetBikeWheelDiameter(int bikeID)
{
return conf.diameters[bikeID];
}
public int GetSensorsCount(int bikeID)
{
return conf.sensors[bikeID];
}
public float GetVideoEnd(int videoID)
{
return conf.videoEnds[videoID];
}
public void SetSkins(int player1, int player2)
{
_skins[0] = player1;
_skins[1] = player2;
}
public int GetSkins(int playerID)
{
return _skins[playerID];
}
// TODO: Remove once menus are ok
void Update()
{
if (_status == States.LoadingVideo)
{
Debug.Log(bm1.LoadingComplete() + " " + bm2.LoadingComplete());
if (bm1.LoadingComplete() && bm2.LoadingComplete())
{
Debug.Log("Videos are set up and ready to go!");
_status = States.RaceSetup;
StartCoroutine(SetupRace());
}
}
}
public void LaunchRace()
{
_status = States.LoadingScene;
StartCoroutine(LoadGameScene());
}
public void DisplayMenu()
{
_status = States.Menu;
StartCoroutine(LoadMenuScene());
}
void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
{
if (_status == States.LoadingScene)
{
Debug.Log("Loading videos");
_status = States.LoadingVideo;
}
}
void OnEnable()
{
SceneManager.sceneLoaded += OnLevelFinishedLoading;
}
void OnDisable()
{
SceneManager.sceneLoaded -= OnLevelFinishedLoading;
}
IEnumerator SetupRace()
{
hm.loadingScreens.SetActive(false);
hm.SetMessageActive(false);
// Timer
//yield return new WaitForSeconds(3f);
hm.SetMessageActive(true);
hm.SetMessage("Prêts ?");
// Timer
yield return new WaitForSeconds(2f);
hm.SetMessage("Pédalez !");
_status = States.Race;
// Timer
yield return new WaitForSeconds(1f);
hm.SetMessageActive(false);
}
IEnumerator LoadGameScene()
{
return LoadScene(GameSceneName);
}
IEnumerator LoadMenuScene()
{
return LoadScene(MenuSceneName);
}
IEnumerator LoadScene(string sceneName)
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
while (!asyncLoad.isDone)
yield return null;
}
}