gold_sprint_lpr/Assets/Scripts/BaseInputBehavior.cs

18 lines
329 B
C#

using UnityEngine;
using UnityEditor;
using System;
public abstract class BaseInputBehavior : MonoBehaviour
{
protected DateTime lastInput;
public int InputDelay = 100;
protected bool IsSpawned
{
get { return lastInput == null || (DateTime.Now - lastInput).Milliseconds < InputDelay; }
}
}