gold_sprint_lpr/Assets/Scripts/GameScene/HUDManager.cs

52 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HUDManager : MonoBehaviour {
public Text[] tachometers;
public Text[] maxSpeeds;
public HUDProgress[] progressions;
public Text[] distances;
public float[] maxSpeedsValues = new float[2];
GameManager gm;
void Awake() {
}
// Use this for initialization
void Start () {
gm = GameManager.Instance;
gm.RegisterHUD(this);
gm.Hello();
}
// Update is called once per frame
void Update () {
UpdateSpeeds(0);
UpdateProgress(0);
UpdateDistance(0);
}
void UpdateDistance(int bikeID) {
distances[bikeID].text = gm.GetBikeManager(bikeID).GetDistance().ToString("#0") + "m";
}
void UpdateProgress(int bikeID) {
progressions[bikeID].SetProgress(gm.GetBikeManager(bikeID).GetProgress());
}
void UpdateSpeeds(int bikeID) {
float s = gm.GetBikeManager(bikeID).Speed;
if (s > maxSpeedsValues[bikeID])
maxSpeedsValues[bikeID] = s;
tachometers[bikeID].text = (s * 3.6f).ToString("#0.0") + "km/h";
maxSpeeds[bikeID].text = "Max : " + (maxSpeedsValues[bikeID] * 3.6f).ToString("#0.0");
}
}