diff --git a/_config.yml b/_config.yml index 648913f..fccc5b8 100644 --- a/_config.yml +++ b/_config.yml @@ -19,7 +19,7 @@ icon: 🎓 # 🧥 # 🚀 #🚲 # 🌐 #👤 # 🧑🏼‍💻 # 🧔 # 🛰️ # url: https://florent.guiotte.fr # the base hostname & protocol for your site baseurl: # the subpath of your site, e.g. /blog/ -last_updated: true # set to true if you want to display last updated in the footer +last_updated: false # set to true if you want to display last updated in the footer impressum_path: # set to path to include impressum link in the footer, use the same path as permalink in a page, helps to conform with EU GDPR # ----------------------------------------------------------------------------- diff --git a/_pages/about.md b/_pages/about.md index e1f8e0e..801152f 100644 --- a/_pages/about.md +++ b/_pages/about.md @@ -31,9 +31,7 @@ segmentation** on a very a fine scale! Earlier, I did my [Ph.D. thesis][thesis] in [LETG Rennes][letg], [IRISA's OBELIX team][obelix] and [Tellus Environment][tellus]. The topic was to propose new and efficient ways of processing **3D point clouds** from **LiDAR data**, -using **morphological hierarchies** and deep learning. - -I am currently looking for new adventures! +using **morphological hierarchies** and **machine learning**. diff --git a/_projects/renders.md b/_projects/renders.md index 70313bc..1f89c44 100644 --- a/_projects/renders.md +++ b/_projects/renders.md @@ -95,10 +95,10 @@ renderer. Here you can see a voxelization of the previous point cloud. The colors represent the LiDAR intensity, using the same color map ranging from purple for low LiDAR intensities, to yellow for high intensities. The -colors are shaded with a virtual sun by using a realist ray-tracing and -a logarithmic exposure sensitivity. The colors appear a little washed -out, as they would be on a real camera under similar lighting -conditions. +colors are shaded with a virtual sun by using a physically based +ray-tracing renderer and a logarithmic exposure sensitivity. The colors +appear a little washed out, as they would be on a real camera under +similar lighting conditions. Nothing really provide support to open voxels in Blender. So I write this Python script to open voxel files from my [Idefix Python @@ -145,7 +145,7 @@ def gen_voxels(coords, colors): + vertices_base).reshape(-1, 3) faces = (faces_base[None].repeat(vxl_count, axis=0) + (np.arange(vxl_count) - * 8)[None].repeat(6, axis=0).T[...,None]).reshape(-1, 4) + * 8)[None].repeat(6, axis=0).T[...,None]).reshape(-1, 4) colors = colors.repeat(6) new_mesh = bpy.data.meshes.new('vxl_mesh')