gold_sprint_lpr/Assets/Materials/UI Opaque.mat
francois e4e6b58654 Gros commit des familles.
Ecran de sélection ok.

Bug de latence trop peu importante sur la capture des entrées
Reste surement deux trois bugs
2018-02-28 02:38:26 +01:00

53 lines
1.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: UI Opaque
m_Shader: {fileID: 4800000, guid: 35868d7a76dde4354b3ea20c36f8fdf9, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Stencil
second: 0
data:
first:
name: _StencilReadMask
second: 255
data:
first:
name: _StencilWriteMask
second: 255
data:
first:
name: _StencilComp
second: 8
data:
first:
name: _StencilOp
second: 0
data:
first:
name: _ColorMask
second: 15
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}