gold_sprint_lpr/Assets/Textures and Sprites/RenderTexture.renderTexture
francois e4e6b58654 Gros commit des familles.
Ecran de sélection ok.

Bug de latence trop peu importante sur la capture des entrées
Reste surement deux trois bugs
2018-02-28 02:38:26 +01:00

22 lines
416 B
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!84 &8400000
RenderTexture:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: RenderTexture
m_Width: 320
m_Height: 240
m_AntiAliasing: 4
m_DepthFormat: 2
m_ColorFormat: 0
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_TextureSettings:
m_FilterMode: 1
m_Aniso: 0
m_MipBias: 0
m_WrapMode: 1