Last fixes
This commit is contained in:
parent
a89ccb3cac
commit
10d0af0099
@ -19,7 +19,7 @@ icon: 🎓 # 🧥 # 🚀 #🚲 # 🌐 #👤 # 🧑🏼💻 # 🧔 # 🛰️ #
|
||||
|
||||
url: https://florent.guiotte.fr # the base hostname & protocol for your site
|
||||
baseurl: # the subpath of your site, e.g. /blog/
|
||||
last_updated: true # set to true if you want to display last updated in the footer
|
||||
last_updated: false # set to true if you want to display last updated in the footer
|
||||
impressum_path: # set to path to include impressum link in the footer, use the same path as permalink in a page, helps to conform with EU GDPR
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
|
@ -31,9 +31,7 @@ segmentation** on a very a fine scale! Earlier, I did my [Ph.D.
|
||||
thesis][thesis] in [LETG Rennes][letg], [IRISA's OBELIX team][obelix]
|
||||
and [Tellus Environment][tellus]. The topic was to propose new and
|
||||
efficient ways of processing **3D point clouds** from **LiDAR data**,
|
||||
using **morphological hierarchies** and deep learning.
|
||||
|
||||
I am currently looking for new adventures!
|
||||
using **morphological hierarchies** and **machine learning**.
|
||||
|
||||
|
||||
|
||||
|
@ -95,10 +95,10 @@ renderer.
|
||||
Here you can see a voxelization of the previous point cloud. The colors
|
||||
represent the LiDAR intensity, using the same color map ranging from
|
||||
purple for low LiDAR intensities, to yellow for high intensities. The
|
||||
colors are shaded with a virtual sun by using a realist ray-tracing and
|
||||
a logarithmic exposure sensitivity. The colors appear a little washed
|
||||
out, as they would be on a real camera under similar lighting
|
||||
conditions.
|
||||
colors are shaded with a virtual sun by using a physically based
|
||||
ray-tracing renderer and a logarithmic exposure sensitivity. The colors
|
||||
appear a little washed out, as they would be on a real camera under
|
||||
similar lighting conditions.
|
||||
|
||||
Nothing really provide support to open voxels in Blender. So I write
|
||||
this Python script to open voxel files from my [Idefix Python
|
||||
@ -145,7 +145,7 @@ def gen_voxels(coords, colors):
|
||||
+ vertices_base).reshape(-1, 3)
|
||||
faces = (faces_base[None].repeat(vxl_count, axis=0)
|
||||
+ (np.arange(vxl_count)
|
||||
* 8)[None].repeat(6, axis=0).T[...,None]).reshape(-1, 4)
|
||||
* 8)[None].repeat(6, axis=0).T[...,None]).reshape(-1, 4)
|
||||
colors = colors.repeat(6)
|
||||
|
||||
new_mesh = bpy.data.meshes.new('vxl_mesh')
|
||||
|
Loading…
Reference in New Issue
Block a user