Last fixes
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@ -19,7 +19,7 @@ icon: 🎓 # 🧥 # 🚀 #🚲 # 🌐 #👤 # 🧑🏼💻 # 🧔 # 🛰️ #
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url: https://florent.guiotte.fr # the base hostname & protocol for your site
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url: https://florent.guiotte.fr # the base hostname & protocol for your site
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baseurl: # the subpath of your site, e.g. /blog/
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baseurl: # the subpath of your site, e.g. /blog/
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last_updated: true # set to true if you want to display last updated in the footer
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last_updated: false # set to true if you want to display last updated in the footer
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impressum_path: # set to path to include impressum link in the footer, use the same path as permalink in a page, helps to conform with EU GDPR
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impressum_path: # set to path to include impressum link in the footer, use the same path as permalink in a page, helps to conform with EU GDPR
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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@ -31,9 +31,7 @@ segmentation** on a very a fine scale! Earlier, I did my [Ph.D.
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thesis][thesis] in [LETG Rennes][letg], [IRISA's OBELIX team][obelix]
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thesis][thesis] in [LETG Rennes][letg], [IRISA's OBELIX team][obelix]
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and [Tellus Environment][tellus]. The topic was to propose new and
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and [Tellus Environment][tellus]. The topic was to propose new and
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efficient ways of processing **3D point clouds** from **LiDAR data**,
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efficient ways of processing **3D point clouds** from **LiDAR data**,
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using **morphological hierarchies** and deep learning.
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using **morphological hierarchies** and **machine learning**.
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I am currently looking for new adventures!
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@ -95,10 +95,10 @@ renderer.
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Here you can see a voxelization of the previous point cloud. The colors
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Here you can see a voxelization of the previous point cloud. The colors
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represent the LiDAR intensity, using the same color map ranging from
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represent the LiDAR intensity, using the same color map ranging from
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purple for low LiDAR intensities, to yellow for high intensities. The
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purple for low LiDAR intensities, to yellow for high intensities. The
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colors are shaded with a virtual sun by using a realist ray-tracing and
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colors are shaded with a virtual sun by using a physically based
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a logarithmic exposure sensitivity. The colors appear a little washed
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ray-tracing renderer and a logarithmic exposure sensitivity. The colors
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out, as they would be on a real camera under similar lighting
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appear a little washed out, as they would be on a real camera under
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conditions.
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similar lighting conditions.
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Nothing really provide support to open voxels in Blender. So I write
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Nothing really provide support to open voxels in Blender. So I write
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this Python script to open voxel files from my [Idefix Python
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this Python script to open voxel files from my [Idefix Python
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@ -145,7 +145,7 @@ def gen_voxels(coords, colors):
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+ vertices_base).reshape(-1, 3)
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+ vertices_base).reshape(-1, 3)
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faces = (faces_base[None].repeat(vxl_count, axis=0)
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faces = (faces_base[None].repeat(vxl_count, axis=0)
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+ (np.arange(vxl_count)
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+ (np.arange(vxl_count)
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* 8)[None].repeat(6, axis=0).T[...,None]).reshape(-1, 4)
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* 8)[None].repeat(6, axis=0).T[...,None]).reshape(-1, 4)
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colors = colors.repeat(6)
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colors = colors.repeat(6)
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new_mesh = bpy.data.meshes.new('vxl_mesh')
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new_mesh = bpy.data.meshes.new('vxl_mesh')
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